May 2026 – Present
SmartSolve
Artificial Intelligence & Computer Science Intern
- Recently started — coming up to speed on the team's applied-AI and software work; project highlights to come.
I build data pipelines that move tens of terabytes and applied-AI products that actually ship.
A campus answer engine: a C++ crawler maps BGSU resources into a link graph, then a RAG pipeline answers questions with grounded, cited summaries.
Plan a trip around your health: an interactive world map surfaces country-level advisories, with an AI chatbot and a vaccination checklist tailored to your profile.
A research-style RL project training agents to clear Super Mario Bros 1-1, tracking learning curves and checkpoints along the way.
Our team's submission for RocketHacks 2026.
A small browser tool for splitting PDF files.
A Three.js game I'm building to learn 3D on the web.
An LMS that takes the grading grind off teachers: role-based dashboards, multi-format submissions, and AI-assisted grading with structured feedback.
Microlearning for the gaps in your day: turn study files into audio cues you can replay anytime, then quiz yourself on what stuck.
A mobile/web app that helps BGSU students navigate campus with maps, building info, and a few fun facts.
Working through the Damn Vulnerable RESTaurant API security game to practice finding and exploiting API vulnerabilities.
A collaborative website for browser games you can play.
A RAG model that analyzes and answers questions over app reviews.
May 2026 – Present
SmartSolve
Aug. 2024 – Apr. 2026
Bowling Green State University
May 2025 – Aug. 2025
American Association of Insurance Services
May 2023 – May 2024
American Association of Insurance Services
May 2022 – Aug. 2022
Alliance for Paired Kidney Donation
I completed my B.S. in Computer Science at BGSU and I'm now pursuing my M.S. there.
I've built web apps, mobile apps, agentic research systems, and AI products powered by RAG backends. If it ships, scales, or automates something painful, I'm probably interested.
Outside the terminal, I enjoy horror movies and I'm building an interest in game development.
The slow-burn kind: atmosphere over jump scares. Same instinct I bring to a clean interface.
Poking at engines and shaders. Currently learning Three.js, one beach scene at a time.
A lifelong soft spot. It's why my very first portfolio was full of tiny floating planets.
Open to software and data engineering roles, research collaborations, and stubborn problems worth solving.